“Arrival to Triboar… and Just in Time”
The party step deeper into the tower ruins above the clouds — the remnants of Zephyros’ domain,.
As the party explores the fractured upper levels, strange whispers echo from unseen corners. A shimmer in the airsignals danger, and before anyone can react, invisible attackers descend. What begins as a simple search turns into a desperate, fog-choked melee against enemies they can’t even see.
Through teamwork, sharp instincts, and just a little divine light, the party holds the line. But not without cost — and not without questions. Who sent these assassins? What do they want with Zephyros’s tower? And why did they wait until now?
The group meets a mysterious and curious individual with a giant personality.
The session opens with the party regrouping after their recent battle, reflecting on the growing giant threat.
A suspicious Zhentarim scout appears near the settlement—sparking an urgent investigation.
The party tracks the intruder to a small outpost.
Combat breaks out: Rokas and Lucy lead the melee, Pip provides aerial support, while Rokas’s disciplined defense shines.
The group uncovers maps detailing nearby giant sightings and even a dragon symbol in the enemy camp.
After the fight, the group interrogates a captured scout.
The session ends with a strategic decision: confront the encampment now, or return to Nightstone with the intel.
The party chooses bold action—aiming to strike.
RollDFive - Watch as the party comes very close to calling it a campaign, due to an unexpected foe!
Session 6, Lucy Finds a Dirty Mud Pit
Goblin Eradication and the Great Zhent Surprise...
A New Party Discovers the Dangers at Nightstone!
Intro to the Party and the city of Temple's Landing.